Nine Glorious Minutes of Watch_Dogs Multiplayer

The creators of Watch_Dogs just released a video detailing what you can do in multiplayer.

We got to see 3 different ways to play the game online…

  1. Online Contracts which you can see while walking around that will send you into another player’s world. If you’re the hacker it’s your job to fully hack the target without being noticed. If you’re the mark, it’s your job to kill the hacker. 
  2. Checkpoint Races pit you against someone controlling the world, with the ctOS mobile companion app, who’s only goal is to destroy your car. The mobile player will control a helicopter that will keep the spotlight on you while driving. The player can also tap on the screen to hack traps around the city to destroy your car with things like bursting steam pipes or raising a blockade.
  3. In Competitive Decryption Combat, you and a group of friends must team up against another group to hack a file before they can. Your team will hack faster if they’re close to each and it’s the opposing teams job to stay close enough to disrupt the hack, almost feels like a new age CTF.

You’ll gain “notoriety points” which is what you will use as experience points to level your character up. You can also earn partial points in events. An example of how you might earn partial points: if you start a hack but don’t complete it or stop a hack but don’t kill the hacker during an online contract. Personally, I can’t wait to play Watch_Dogs and hope it lives up to all the hype it received early on.

Watch_Dogs is out on May 27th. Check out the press release below the video, if you’re interested.

Check out Watch Dogs’ groundbreaking multiplayer modes where everything and everyone is connected. Learn how Watch Dogs is blurring the line between single and multiplayer, and get a glimpse into three distinct and exciting modes including Online Hacking Contracts, ctOS – Mobile Companion App, and Competitive Decryption Combat.

In Watch Dogs, players will assume the role of Aiden Pearce, a brilliant hacker whose criminal past led to a violent family tragedy. Now on the hunt for those who hurt his family, players will be able to monitor and hack their enemies by manipulating everything connected to the city’s Central Operating System (ctOS). The ctOS controls almost every piece of the city’s technology and holds key information on all of the city’s residents. Access omnipresent security cameras, download personal information to locate targets, control traffic lights and public transportation to stop enemies and more. Watch Dogs allows the player to use Chicago as their ultimate weapon and exact their own style of revenge.

Watch Dogs will be available worldwide on May 27 for PlayStation®4 computer entertainment system, PlayStation®3 computer entertainment system, Xbox One, the all-in-one games and entertainment system, Xbox 360 games and entertainment system from Microsoft and Windows PC.

To stay connected with Watch Dogs, please visit the official website: Facebook page:  
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For the latest on all of Ubisoft’s games, visit the UbiBlog:

Quick and Dirty Reviews: Assassin’s Creed IV: Freedom Cry

Assassin’s Creed 4 came out last year. In my opinion, it fixed everything that was wrong with the previous entry in the franchise, Assassin’s Creed 3. While I do think that Assassin’s Creed 4 had the best story so far, it still didn’t do too much for me. It was riveting, story wise, but the main character was just another brooding, handsome white guy. Being a black man that loves video games, I’ve always searched for games where I could play as a black protagonist. Games like last year’s Remember Me, from Capcom, are always on my radar because I finally got a chance to see a black woman as the hero in a game. So when I saw that Assassin’s Creed 4 was going to have DLC that let me play as a runaway slave who was actually the quartermaster to the main character in Black Flag, I couldn’t pass up the chance to give it a shot. I’m glad I did, because it was a superb expansion.

The DLC starts off with you as Adéwalé 15 years after the events in Assassin’s Creed 4: Black Flag. You are captaining your own vessel and are about to destroy a convoy that has a package from the Templars. You end up losing your crew in a storm while trying to escape the fleet of re-enforcements that show up after you destroy the aforementioned convoy. After being thrown overboard, you wake up in St. Domingue on the shore of Port au Prince. You quickly notice that it’s a slave market where you can buy and sell slaves, trading them for goods. You end up meeting a woman named Bastienne Josèphe who runs a brothel which most of the politicians frequent. She keeps her ear to the streets to find out who’s doing what, and where. Because of her, you end up saving and working with the leader of the Maroons (escaped slaves) to end Gouverneur de Fayet’s rule and to free your brothers and sisters from slavery.

I really appreciate how the developers at Ubisoft took the time to not only make this a game where it’s a completely different character existing in the same world as the main game, but the whole world changes to reflect Adéwalé as the main character in the DLC and his mission to free the slaves. For instance, in Black Flag, Edward would go to store fronts in town to go get new weapons and items, but in Freedom Cry you couldn’t access those because slavers would try to capture or kill Adéwalé. So you’d have to find marooned merchants, who hid in trees and other hideouts, to sell you what you needed. Also, the DLC essentially replaced money so that to get your weapons you had to free slaves. For example, you’d have to free 300 slaves to unlock the next machete or 400 for your next firearm. I preferred the switch up because it made this title feel more unique than the others and made the game feel new to me, a frequent Assassin’s Creed player.

You are able to free slaves by following the main story and by doing the side missions, which vary from liberating slaves at auctions and killing the Punishers who can be seen whipping slaves at the markets to destroying convoys and taking over slave ships. (I roamed the sea doing that for hours).That’s all fun and breaks up the repetitiveness of the game, but the biggest way to do that is by taking over a whole plantation. You have to kill a certain number of slave overseers and then there’s a slave uprising, after which the slaves are free on the plantation grounds. Eventually, another slaver will take over the plantation and you can to repeat the process. It’s a great addition to the story.

Overall, I love Assassin’s Creed 4: Freedom Cry. I appreciate that the developers chose to tell a different story than usual, and finally being able to play a black assassin was awesome. The soundtrack, composed by Olivier Deriviere, complemented the game’s story perfectly. I applaud Ubisoft for basing the story on a topic that is still taboo and also for keeping it as honest as possible. While I did get spit on by white men, I don’t think they called me a “nigger” once, which I thought was odd but also understandable. It was the dev’s choice to not make the game depict that part of racism, even though a fair amount of the rest of it was depicted accurately enough. Even if you don’t care about playing as a runaway slave and freeing other slaves (all while murdering anyone in your path à la Django), you’ll still love the game just because Adéwalé is such a badass.

My biggest issue with Assassin’s Creed IV: Freedom Cry is that it wasn’t a full-length game, the character of Adéwalé had so much depth that I can definitely see them doing something else with him…hopefully. This DLC is well worth the $10 bucks if you already own Assassin’s Creed IV: Black Flag, and if you are a Playstation owner, you can purchase the game as a stand-alone story, not needing the $60 Black Flag.

This game is a must buy for any gamer and it has me hyped for what Ubisoft plans to do next.


1 note

GaTSPod Episode 25 - Stay Woke In The Borderlands

Mobile users, click here to listen to episode 25 of Gaming and Then Some “Stay Woke In The Borderlands”

In this episode Sterling and Charlie talk about NYIAS(The New York International Auto Show, Evolve, Trials Fusion, Titanfall’s next updates, Defense Grid 2, the next update for the Playstation 4, The Last of Us’ final DLC, how Fast 7 will finish the movie without Paul Walker, Apple’s Carplay and how you can get it without buying a 2015 model, Google’s modular phone, what a modular phone is, future tech and more!

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This week supplies kale, pineapple, grapes, green apple, strawberries, blueberries, and a new batch of raw honey #BangBangJuiceGang

This week supplies kale, pineapple, grapes, green apple, strawberries, blueberries, and a new batch of raw honey #BangBangJuiceGang

Quick and Dirty Reviews: Trials Fusion

Ever since it was released on the Xbox 360 arcade in 2009, I’ve been in love with the physics-based racing series, Trials. At face value, it seems to be a very simple game but it gets more and more difficult as the game progresses. Balancing the bike by shifting weight and knowing when to use the brake and accelerator to make sure to get up ramps and loops was a great way to pass the time and break up the monotony of playing shooters and sports games. In 2012, Ubisoft introduced Trials Evolution with a new online multiplayer feature, which pretty much made the game since it can get difficult to get folks in the same room to play a game in this day and age.

This April, Ubisoft has once again changed the way I look at the franchise by introducing Trials Frontier, the mobile version of the game which I’ve talked about before. It really translates well to mobile platforms — currently only iOS and Android — since all you need is four buttons to play the game. The next big announcement was Trials Fusion for the Xbox 360, Xbox One, PlayStation 4, and PC which will take the franchise to a whole other level. It gives you access to ATVs for the first time, amazingly intricate maps, a track creator, an improved version of the download hub from Trials Evolution, “ghost” multiplayer to race against friends while they’re offline and more unlockables if you played Frontier mobile and Fusion on your home console or PC.

The career mode in Trials Fusion includes 8 events which is composed of 8 separate trials in each event, including a training program that teaches you advanced maneuvers like bunny hops and doing tricks with the FMX stick, a feature new to these games. Each trial in an event will also have different objectives you can complete for more points like finding a secret passage or doing a certain amount of flips. Some are much more difficult like the “Unyielding” challenges which demands you to complete a trial without ever making your rider lean for balance. FMX tricks are pretty easy to do by pushing the right stick in whatever direction you want giving you another challenge to the game. Instead of just doing speed trials and trying not to crash and fault your rider, you’ll also end up paying attention to how many points you’re racking up in a trial. Definitely takes me back to the days of Tony Hawk’s Pro Skater on my Playstation.

As far as customization goes, it’s what you’d expect. You can pick different clothes, helmets, bikes, and all terrain vehicles for your rider. Of course, every race has leaderboards, so after you complete a trial you can see where you placed on a global scale as well as among your friends who also play. There are also “ghost” riders of any of your friends who have completed the trial as well as a “ghost” of your last run. The “ghost” is really only a translucent helmet and a name letting you know where they were — or where you were last run — when completing they did the trial, basically replaying their movements. With this feature, it’s easy to see how you are doing in relation to a friend. I would’ve liked to see the full body of the “ghost” racer so you could see how they moved through the course and what tricks they did, almost like the Drivatars in Forza 5, but just the floating helmet was still enough of a kick in the ass to get me trying to out-pace my friends.

Multiplayer is only local, for now. Ubisoft says that online multiplayer will be coming in a couple months. As for now, there can be 4 people on a console where players can choose to do one race, or a series of races on different maps with other customizable options. I noticed that, unlike in career mode, when a player crashes they’re automatically sent to the next checkpoint where that rider cannot move until the racer who did not crash gets to said checkpoint. This becomes a problem if the rider who did not crash is in the air while crossing the checkpoint because the racer on the ground, who is frozen at the checkpoint, can simply accelerate as the racer in the air passes the checkpoint which gives the racer on the ground a marked head start. This flaw has the potential to be used as a form of cheating, both locally and online, with online being the bigger problem. Hopefully the issue is addressed before the multiplayer comes online. It would be easy to manipulate the outcome of a race if racers can just crash to get to the next checkpoint and beat people with continual head starts.

With tons of single-player races and challenges with multiplayer gameplay, the ability to have endless new tracks with the robust track creator, an improved download hub, and new features yet to be discussed like “Pyrosequencing”, not to mention the price of the digital copy being half that of the physical copy, Trials Fusion is a great addition to the platform-racing franchise and a terrific addition to your next-gen console or PC library.

I’d highly recommend purchasing this game ASAP.

4 out of 5

Insane Platform Racer “Trials” Comes To Current Gen Wit “Trials Fusion”

Trials HD and Trials Evolution were some of my favorite games in the last generation of consoles. Fast paced, high intensity linear races and time trials that focus on your control of the bike. You’ll die….a lot, but it will be hilarious each time. Trials came to iOS recently with “Trials Frontier” which I also love, and now it it’s coming to Xbox One, Playstation 4, and PC for $19.99 on digital download and $39.99 for the physical copy if you’re stuck in the past. Check out the press release for any more info you need below the screenshots and the launch trailer.


SAN FRANCISCO — April 16, 2014 — Today, Ubisoft® announced that Trials Fusion™, the highly anticipated sequel to the massively popular platform racer Trials Evolution®, is now available for download in North America on Xbox One, the all-in-one games and entertainment system from Microsoft, Xbox 360 games and entertainment system from Microsoft and Sony PlayStation®4 computer entertainment system. Trials Fusion will be available on April 24 in North America for Windows PC.

Trials Fusion is available digitally for $19.99 on Xbox One and Xbox 360 from the Xbox Live Games Store and on PlayStation®4 system. A physical retail version including a Season Pass and bonus unlockable items is also available for $39.99 SRP on Xbox One and PlayStation®4 system.

Developed by RedLynx in collaboration with Ubisoft Shanghai and Ubisoft Kiev, Trials Fusion offers players an unlimited array of obstacles and challenges as they race against the clock – with players from around the globe – to set track records.

The game builds off the same maddeningly addictive physics-based gameplay of its predecessors while incorporating brand-new features, including the FMX tricks system.

Create tracks, made possible by the fan-favorite Editor mode, that stretch your imagination and skill, and put your friends to the test by sharing online with the bustling Trials Fusion community.

Whether players choose to race alone, against friends or in a worldwide tournament, the competition is endless. Just one run is never enough.

Check out the trial version of Trials Fusion, available now for download on Xbox 360 and PlayStation®4 system, and available on April 24 for Windows PC.

For the latest information on Trials Fusion, please visit:

For the latest on all of Ubisoft’s games, please visit:

Rocksmith 2014 Just Got Some Garbage DLC!

The next DLC pack for Rocksmith 2014 just got released and its garbage…no serious its Garbage! I loved playing “I Think I’m Paranoid” on other games so I’m definitely giving that a shot when I get a chance to play. Check out some screens from the dlc and the press release below for pricing and such. 

Songs included in this 3-song pack are “Only Happy When It Rains,” “I Think I’m Paranoid” and “Stupid Girl.”

Individual songs are available for $2.99 or the complete 3-song pack for $7.99.

New music packs continue to be released on a regular basis so please continue to watch for updated information.   

Rocksmith 2014 Edition is the sequel to 2011’s immensely popular Rocksmith, which taught over 1.5 million players how to play the guitar by enabling players to plug any real guitar or bass with a standard ¼” jack directly into their Xbox® 360 video game and entertainment system from Microsoft, the Sony PlayStation® 3 computer entertainment system, PC or Mac®.  

Rocksmith 2014 Edition includes new features, new modes, optimized tracking and responsiveness, and completely redesigned interface, new techniques and tunings, and much more.  Aspiring guitarists can now learn to play guitar in just 60 days with Rocksmith 2014 Edition.

New Child of Light “Enter the Mythical World of Lemuria” Trailer

“Oh, to explore the wilds of a land unseen
To come away to a place far more bigger than a dream”

Take an extraordinary journey through the vast world of Lemuria and explore its mythical environment as you interact with its inhabitants and discover new locations and secrets. Across your experience through Lemuria you will experience unforgettable encounters, from friendly fairies and gnomes to vile wolves and dark dragons.

Child of Light will be available to download on April 30th for Xbox One, Xbox 360, PS4, PS3, Wii U and PC.